Searched refs:frontRight (Results 1 – 1 of 1) sorted by relevance
243 GLboolean frontRight, GLboolean backRight) in add_color_renderbuffers() argument262 else if (b == BUFFER_FRONT_RIGHT && !frontRight) in add_color_renderbuffers()491 GLboolean frontRight = fb->Visual.stereoMode; in _swrast_add_soft_renderbuffers() local501 frontRight, backRight); in _swrast_add_soft_renderbuffers()