Searched refs:frontShader (Results 1 – 4 of 4) sorted by relevance
523 const sh::ShaderVariable *input = ref.frontShader; in collectUserVarying()551 const sh::ShaderVariable *input = ref.frontShader; in collectUserVaryingField()616 const sh::ShaderVariable *input = ref.frontShader; in collectUserVaryingTF()632 const sh::ShaderVariable *input = ref.frontShader; in collectUserVaryingFieldTF()665 const sh::ShaderVariable *input = ref.frontShader; in collectVarying()671 ref.frontShader, ref.frontShaderStage, ref.backShader, ref.backShaderStage, false); in collectVarying()742 const sh::ShaderVariable *input = ref.frontShader; in collectTFVarying()831 const sh::ShaderVariable *input = ref.frontShader; in collectAndPackUserVaryings()1108 ref.frontShader = &frontVarying; in GetMergedVaryingsFromShaders()1132 if (ref.frontShader && ref.frontShaderStage == frontShaderType && in GetMergedVaryingsFromShaders()[all …]
37 ref.frontShader = &shVarying; in testVaryingPacking()
435 const sh::ShaderVariable *ref = stage == frontShaderStage ? frontShader : backShader; in get()440 const sh::ShaderVariable *frontShader = nullptr; member
1107 if (!mergedVarying.frontShader || !mergedVarying.backShader) in resolvePrecisionMismatch()1112 GLenum frontPrecision = mergedVarying.frontShader->precision; in resolvePrecisionMismatch()1125 mergedVarying.frontShaderStage, mergedVarying.frontShader->mappedName); in resolvePrecisionMismatch()