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Searched refs:fsPath (Results 1 – 2 of 2) sorted by relevance

/external/angle/util/
Dshader_utils.cpp296 GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath) in CompileProgramFromFiles() argument
306 if (!ReadEntireFile(fsPath, &fsSource)) in CompileProgramFromFiles()
308 std::cerr << "Error reading shader: " << fsPath << "\n"; in CompileProgramFromFiles()
Dshader_utils.h42 const std::string &fsPath);