Searched refs:fsPath (Results 1 – 2 of 2) sorted by relevance
296 GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath) in CompileProgramFromFiles() argument306 if (!ReadEntireFile(fsPath, &fsSource)) in CompileProgramFromFiles()308 std::cerr << "Error reading shader: " << fsPath << "\n"; in CompileProgramFromFiles()
42 const std::string &fsPath);