Searched refs:fs_empty (Results 1 – 1 of 1) sorted by relevance
77 void *fs_empty; member445 if (!ctx->fs_empty) { in bind_fs_empty()447 ctx->fs_empty = util_make_empty_fragment_shader(pipe); in bind_fs_empty()450 ctx->bind_fs_state(pipe, ctx->fs_empty); in bind_fs_empty()570 if (ctx->fs_empty) in util_blitter_destroy()571 ctx->delete_fs_state(pipe, ctx->fs_empty); in util_blitter_destroy()1303 ctx->fs_empty = util_make_empty_fragment_shader(pipe); in util_blitter_cache_all_shaders()