Searched refs:fs_input (Results 1 – 3 of 3) sorted by relevance
116 } fs_input[UREG_MAX_INPUT]; member300 if (ureg->fs_input[i].semantic_name == semantic_name && in ureg_DECL_fs_input_cyl_centroid()301 ureg->fs_input[i].semantic_index == semantic_index) { in ureg_DECL_fs_input_cyl_centroid()307 ureg->fs_input[i].semantic_name = semantic_name; in ureg_DECL_fs_input_cyl_centroid()308 ureg->fs_input[i].semantic_index = semantic_index; in ureg_DECL_fs_input_cyl_centroid()309 ureg->fs_input[i].interp = interp_mode; in ureg_DECL_fs_input_cyl_centroid()310 ureg->fs_input[i].cylindrical_wrap = cylindrical_wrap; in ureg_DECL_fs_input_cyl_centroid()311 ureg->fs_input[i].interp_location = interp_location; in ureg_DECL_fs_input_cyl_centroid()1424 ureg->fs_input[i].semantic_name, in emit_decls()1425 ureg->fs_input[i].semantic_index, in emit_decls()[all …]
241 const char *fs_input, *vs_preprocess, *fs_preprocess; in _mesa_meta_setup_blit_shader() local247 fs_input = "varying"; in _mesa_meta_setup_blit_shader()251 fs_input = "in"; in _mesa_meta_setup_blit_shader()287 fs_preprocess, shader->type, fs_input, in _mesa_meta_setup_blit_shader()
568 const glw::GLchar* fs_input; in iterate() member864 token_value_pairs[1].value = current_stage.fs_input; in iterate()