Searched refs:fs_nir (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_meta_clear.c | 244 struct nir_shader *fs_nir, in create_pipeline() argument 255 v3dv_shader_module_internal_init(&fs_m, fs_nir); in create_pipeline() 275 .stageCount = fs_nir ? 2 : 1, in create_pipeline() 348 ralloc_free(fs_nir); in create_pipeline() 365 nir_shader *fs_nir = get_color_clear_rect_fs(rt_idx, format); in create_color_clear_pipeline() local 403 vs_nir, fs_nir, in create_color_clear_pipeline() 425 nir_shader *fs_nir = has_depth ? get_depth_clear_rect_fs() : NULL; in create_depth_clear_pipeline() local 460 vs_nir, fs_nir, in create_depth_clear_pipeline()
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D | v3dv_meta_copy.c | 3623 struct nir_shader *fs_nir, in create_pipeline() argument 3635 v3dv_shader_module_internal_init(&fs_m, fs_nir); in create_pipeline() 3721 ralloc_free(fs_nir); in create_pipeline() 3769 nir_shader *fs_nir = in create_blit_pipeline() local 3807 vs_nir, fs_nir, in create_blit_pipeline()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_clear.c | 99 struct nir_shader *fs_nir, in create_pipeline() argument 112 struct radv_shader_module fs_m = { .nir = fs_nir }; in create_pipeline() 118 .stageCount = fs_nir ? 2 : 1, in create_pipeline() 192 ralloc_free(fs_nir); in create_pipeline() 272 struct nir_shader *fs_nir; in create_color_pipeline() local 281 build_color_shaders(&vs_nir, &fs_nir, frag_output); in create_color_pipeline() 318 samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_color_pipeline() 648 struct nir_shader *vs_nir, *fs_nir; in create_depthstencil_pipeline() local 657 build_depthstencil_shader(&vs_nir, &fs_nir, unrestricted); in create_depthstencil_pipeline() 701 samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_depthstencil_pipeline()
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