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Searched refs:fs_yuv (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor.c55 c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true); in init_shaders()
56 c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true); in init_shaders()
57 c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false); in init_shaders()
58 c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false); in init_shaders()
59 if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv || in init_shaders()
60 !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) { in init_shaders()
111 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y); in cleanup_shaders()
112 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv); in cleanup_shaders()
113 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y); in cleanup_shaders()
114 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv); in cleanup_shaders()
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Dvl_compositor.h137 } fs_yuv; member