Searched refs:fs_yuv (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_compositor.c | 55 c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true); in init_shaders() 56 c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true); in init_shaders() 57 c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false); in init_shaders() 58 c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false); in init_shaders() 59 if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv || in init_shaders() 60 !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) { in init_shaders() 111 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y); in cleanup_shaders() 112 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv); in cleanup_shaders() 113 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y); in cleanup_shaders() 114 c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv); in cleanup_shaders() [all …]
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D | vl_compositor.h | 137 } fs_yuv; member
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