Searched refs:ft_matrix (Results 1 – 2 of 2) sorted by relevance
113 FT_Matrix ft_matrix; in RenderGlyph() local114 ft_matrix.xx = matrix.a / 64 * 65536; in RenderGlyph()115 ft_matrix.xy = matrix.c / 64 * 65536; in RenderGlyph()116 ft_matrix.yx = matrix.b / 64 * 65536; in RenderGlyph()117 ft_matrix.yy = matrix.d / 64 * 65536; in RenderGlyph()137 ft_matrix.yx += ft_matrix.yy * skew / 100; in RenderGlyph()139 ft_matrix.xy -= ft_matrix.xx * skew / 100; in RenderGlyph()146 ScopedFontTransform scoped_transform(GetFace(), &ft_matrix); in RenderGlyph()177 (abs(static_cast<int>(ft_matrix.xx)) + in RenderGlyph()178 abs(static_cast<int>(ft_matrix.xy))) / in RenderGlyph()
637 FT_Matrix ft_matrix = {65536, 0, 0, 65536}; in LoadGlyphPathImpl() local650 ft_matrix.yx += ft_matrix.yy * skew / 100; in LoadGlyphPathImpl()652 ft_matrix.xy -= ft_matrix.xx * skew / 100; in LoadGlyphPathImpl()657 ScopedFontTransform scoped_transform(m_Face, &ft_matrix); in LoadGlyphPathImpl()