Searched refs:fun_input (Results 1 – 1 of 1) sorted by relevance
790 auto& fun_input = grappler_function_item.input(i); in UpdateFunction() local791 NodeDef* fun_node = gv.GetNode(fun_input.node_name); in UpdateFunction()825 if (fun_input.data_type == DT_RESOURCE) { in UpdateFunction()