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Searched refs:fy2 (Results 1 – 6 of 6) sorted by relevance

/external/freetype/src/smooth/
Dftgrays.c708 TCoord ey1, ey2, fy1, fy2, first, delta, mod; in gray_render_line() local
722 fy2 = FRACT( to_y ); in gray_render_line()
727 gray_render_scanline( RAS_VAR_ ey1, ras.x, fy1, to_x, fy2 ); in gray_render_line()
771 delta = fy2 - ONE_PIXEL + first; in gray_render_line()
834 to_x, fy2 ); in gray_render_line()
852 TCoord fx1, fy1, fx2, fy2; in gray_render_line() local
885 fy2 = ONE_PIXEL; in gray_render_line()
886 ras.cover += ( fy2 - fy1 ); in gray_render_line()
887 ras.area += ( fy2 - fy1 ) * fx1 * 2; in gray_render_line()
895 fy2 = 0; in gray_render_line()
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/external/mesa3d/src/mesa/swrast/
Ds_tritemp.h181 const GLfixed fy2 = FloatToFixed(v2->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask; in NAME() local
183 if (fy1 <= fy2) { in NAME()
186 vMin_fy = fy0; vMid_fy = fy1; vMax_fy = fy2; in NAME()
188 else if (fy2 <= fy0) { in NAME()
191 vMin_fy = fy2; vMid_fy = fy0; vMax_fy = fy1; in NAME()
196 vMin_fy = fy0; vMid_fy = fy2; vMax_fy = fy1; in NAME()
201 if (fy0 <= fy2) { in NAME()
204 vMin_fy = fy1; vMid_fy = fy0; vMax_fy = fy2; in NAME()
207 else if (fy2 <= fy1) { in NAME()
210 vMin_fy = fy2; vMid_fy = fy1; vMax_fy = fy0; in NAME()
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Ds_aaline.c295 const GLfloat fy2 = sy - info->qy2; in compute_coveragef() local
301 GLfloat cross2 = (info->ex2 * fy2 - info->ey2 * fx2); in compute_coveragef()
/external/pdfium/third_party/agg23/
D0003-ubsan-render-line-error.patch15 int fy2 = y2 & poly_base_mask;
20 render_hline(ey1, x1, fy1, x2, fy2);
Dagg_rasterizer_scanline_aa.cpp239 int fy2 = y2 & poly_base_mask; in render_line() local
243 render_hline(ey1, x1, fy1, x2, fy2); in render_line()
268 delta = fy2 - poly_base_size + first; in render_line()
322 render_hline(ey1, x_from, poly_base_size - first, x2, fy2); in render_line()
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp437 float fy2 = 0.125f * (float)((int)((float)i / 16.0f) + 1) - 1.0f; in renderResource() local
444 int y2 = deRoundFloatToInt32(((float)height * fy2 / 2.0f) + (float)oy); in renderResource()