Searched refs:g_AttribLocationPosition (Results 1 – 1 of 1) sorted by relevance
71 static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0; variable166 glEnableVertexAttribArray(g_AttribLocationPosition); in ImGui_ImplOpenGL3_RenderDrawData()169 …glVertexAttribPointer(g_AttribLocationPosition, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid… in ImGui_ImplOpenGL3_RenderDrawData()401 g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Position"); in ImGui_ImplOpenGL3_CreateDeviceObjects()