Searched refs:g_AttribLocationProjMtx (Results 1 – 1 of 1) sorted by relevance
70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable157 glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]); in ImGui_ImplOpenGL3_RenderDrawData()400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()