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Searched refs:g_AttribLocationTex (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp70 static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; variable
156 glUniform1i(g_AttribLocationTex, 0); in ImGui_ImplOpenGL3_RenderDrawData()
399 g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture"); in ImGui_ImplOpenGL3_CreateDeviceObjects()