Searched refs:g_AttribLocationUV (Results 1 – 1 of 1) sorted by relevance
71 static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0; variable167 glEnableVertexAttribArray(g_AttribLocationUV); in ImGui_ImplOpenGL3_RenderDrawData()170 …glVertexAttribPointer(g_AttribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_O… in ImGui_ImplOpenGL3_RenderDrawData()402 g_AttribLocationUV = glGetAttribLocation(g_ShaderHandle, "UV"); in ImGui_ImplOpenGL3_CreateDeviceObjects()