Searched refs:g_CurrentRecursionDepth (Results 1 – 1 of 1) sorted by relevance
77 int g_CurrentRecursionDepth = 0; variable234 AutoRestorer<int> restorer(&g_CurrentRecursionDepth); in RenderSingleObject()235 if (++g_CurrentRecursionDepth > kRenderMaxRecursionDepth) { in RenderSingleObject()