Searched refs:g_ElementsHandle (Results 1 – 1 of 1) sorted by relevance
72 static unsigned int g_VboHandle = 0, g_ElementsHandle = 0; variable183 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle); in ImGui_ImplOpenGL3_RenderDrawData()407 glGenBuffers(1, &g_ElementsHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()422 if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects()423 g_VboHandle = g_ElementsHandle = 0; in ImGui_ImplOpenGL3_DestroyDeviceObjects()