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Searched refs:g_FontTexture (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp68 static GLuint g_FontTexture = 0; variable
93 if (!g_FontTexture) in ImGui_ImplOpenGL3_NewFrame()
241 glGenTextures(1, &g_FontTexture); in ImGui_ImplOpenGL3_CreateFontsTexture()
242 glBindTexture(GL_TEXTURE_2D, g_FontTexture); in ImGui_ImplOpenGL3_CreateFontsTexture()
249 io.Fonts->TexID = (void *)(intptr_t)g_FontTexture; in ImGui_ImplOpenGL3_CreateFontsTexture()
259 if (g_FontTexture) in ImGui_ImplOpenGL3_DestroyFontsTexture()
262 glDeleteTextures(1, &g_FontTexture); in ImGui_ImplOpenGL3_DestroyFontsTexture()
264 g_FontTexture = 0; in ImGui_ImplOpenGL3_DestroyFontsTexture()