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Searched refs:g_FragHandle (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable
388 g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER); in ImGui_ImplOpenGL3_CreateDeviceObjects()
389 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); in ImGui_ImplOpenGL3_CreateDeviceObjects()
390 glCompileShader(g_FragHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()
391 CheckShader(g_FragHandle, "fragment shader"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
395 glAttachShader(g_ShaderHandle, g_FragHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()
429 if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects()
430 if (g_FragHandle) glDeleteShader(g_FragHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects()
431 g_FragHandle = 0; in ImGui_ImplOpenGL3_DestroyDeviceObjects()