Searched refs:g_FragHandle (Results 1 – 1 of 1) sorted by relevance
69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable388 g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER); in ImGui_ImplOpenGL3_CreateDeviceObjects()389 glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL); in ImGui_ImplOpenGL3_CreateDeviceObjects()390 glCompileShader(g_FragHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()391 CheckShader(g_FragHandle, "fragment shader"); in ImGui_ImplOpenGL3_CreateDeviceObjects()395 glAttachShader(g_ShaderHandle, g_FragHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()429 if (g_ShaderHandle && g_FragHandle) glDetachShader(g_ShaderHandle, g_FragHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects()430 if (g_FragHandle) glDeleteShader(g_FragHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects()431 g_FragHandle = 0; in ImGui_ImplOpenGL3_DestroyDeviceObjects()