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Searched refs:g_GlslVersionString (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp67 static char g_GlslVersionString[32] = ""; variable
80 IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(g_GlslVersionString)); in ImGui_ImplOpenGL3_Init()
81 strcpy(g_GlslVersionString, glsl_version); in ImGui_ImplOpenGL3_Init()
82 strcat(g_GlslVersionString, "\n"); in ImGui_ImplOpenGL3_Init()
314 sscanf(g_GlslVersionString, "#version %d", &glsl_version); in ImGui_ImplOpenGL3_CreateDeviceObjects()
381 const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
387 const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()