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Searched refs:g_ShaderHandle (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable
155 glUseProgram(g_ShaderHandle); in ImGui_ImplOpenGL3_RenderDrawData()
393 g_ShaderHandle = glCreateProgram(); in ImGui_ImplOpenGL3_CreateDeviceObjects()
394 glAttachShader(g_ShaderHandle, g_VertHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()
395 glAttachShader(g_ShaderHandle, g_FragHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()
396 glLinkProgram(g_ShaderHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()
397 CheckProgram(g_ShaderHandle, "shader program"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
399 g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
400 g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
401 g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Position"); in ImGui_ImplOpenGL3_CreateDeviceObjects()
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