Searched refs:g_VboHandle (Results 1 – 1 of 1) sorted by relevance
72 static unsigned int g_VboHandle = 0, g_ElementsHandle = 0; variable165 glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); in ImGui_ImplOpenGL3_RenderDrawData()180 glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); in ImGui_ImplOpenGL3_RenderDrawData()406 glGenBuffers(1, &g_VboHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()421 if (g_VboHandle) glDeleteBuffers(1, &g_VboHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects()423 g_VboHandle = g_ElementsHandle = 0; in ImGui_ImplOpenGL3_DestroyDeviceObjects()