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Searched refs:g_VboHandle (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp72 static unsigned int g_VboHandle = 0, g_ElementsHandle = 0; variable
165 glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); in ImGui_ImplOpenGL3_RenderDrawData()
180 glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); in ImGui_ImplOpenGL3_RenderDrawData()
406 glGenBuffers(1, &g_VboHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()
421 if (g_VboHandle) glDeleteBuffers(1, &g_VboHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects()
423 g_VboHandle = g_ElementsHandle = 0; in ImGui_ImplOpenGL3_DestroyDeviceObjects()