Searched refs:g_VertHandle (Results 1 – 1 of 1) sorted by relevance
69 static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; variable382 g_VertHandle = glCreateShader(GL_VERTEX_SHADER); in ImGui_ImplOpenGL3_CreateDeviceObjects()383 glShaderSource(g_VertHandle, 2, vertex_shader_with_version, NULL); in ImGui_ImplOpenGL3_CreateDeviceObjects()384 glCompileShader(g_VertHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()385 CheckShader(g_VertHandle, "vertex shader"); in ImGui_ImplOpenGL3_CreateDeviceObjects()394 glAttachShader(g_ShaderHandle, g_VertHandle); in ImGui_ImplOpenGL3_CreateDeviceObjects()425 if (g_ShaderHandle && g_VertHandle) glDetachShader(g_ShaderHandle, g_VertHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects()426 if (g_VertHandle) glDeleteShader(g_VertHandle); in ImGui_ImplOpenGL3_DestroyDeviceObjects()427 g_VertHandle = 0; in ImGui_ImplOpenGL3_DestroyDeviceObjects()