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Searched refs:gb_shader (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_shader.c394 variant->gb_shader = sws->shader_create(sws, variant->type, in define_gb_shader_vgpu9()
399 if (!variant->gb_shader) in define_gb_shader_vgpu9()
402 ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader); in define_gb_shader_vgpu9()
430 variant->gb_shader = swc->shader_create(swc, in define_gb_shader_vgpu10()
438 if (!variant->gb_shader) { in define_gb_shader_vgpu10()
452 ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader, in define_gb_shader_vgpu10()
462 swc->shader_destroy(swc, variant->gb_shader); in define_gb_shader_vgpu10()
463 variant->gb_shader = NULL; in define_gb_shader_vgpu10()
543 variant ? variant->gb_shader : NULL; in svga_set_shader()
595 if (svga_have_gb_objects(svga) && variant->gb_shader) { in svga_destroy_shader_variant()
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Dsvga_state_fs.c392 svga->state.hw_draw.fs->gb_shader, in svga_reemit_fs_bindings()
398 svga->state.hw_draw.fs->gb_shader, in svga_reemit_fs_bindings()
402 svga->state.hw_draw.fs->gb_shader); in svga_reemit_fs_bindings()
Dsvga_shader.h195 struct svga_winsys_gb_shader *gb_shader; member
Dsvga_state_vs.c234 gbshader = svga->state.hw_draw.vs->gb_shader; in svga_reemit_vs_bindings()