Searched refs:gbg_min_gs_output_segments_required_in_play (Results 1 – 2 of 2) sorted by relevance
3732 uint32_t gbg_min_gs_output_segments_required_in_play; member3745 assert(values->gbg_min_gs_output_segments_required_in_play >= 1); in V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_pack()3772 __gen_uint(values->gbg_min_gs_output_segments_required_in_play - 1, 3, 5); in V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_pack()3799 values->gbg_min_gs_output_segments_required_in_play = __gen_unpack_uint(cl, 59, 61) + 1; in V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_unpack()
475 shader.gbg_min_gs_output_segments_required_in_play = 1; in v3d_emit_tes_gs_shader_params()