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Searched refs:gbg_min_gs_output_segments_required_in_play (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/prebuilt-intermediates/cle/
Dv3d_packet_v33_pack.h3732 uint32_t gbg_min_gs_output_segments_required_in_play; member
3745 assert(values->gbg_min_gs_output_segments_required_in_play >= 1); in V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_pack()
3772 __gen_uint(values->gbg_min_gs_output_segments_required_in_play - 1, 3, 5); in V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_pack()
3799 values->gbg_min_gs_output_segments_required_in_play = __gen_unpack_uint(cl, 59, 61) + 1; in V3D33_TESSELLATION_GEOMETRY_SHADER_PARAMS_unpack()
/external/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c475 shader.gbg_min_gs_output_segments_required_in_play = 1; in v3d_emit_tes_gs_shader_params()