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Searched refs:genRandom (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsBuiltinPrecisionTests.cpp4193 virtual T genRandom (const FloatFormat&, Precision, Random&) const { return T(); } in genRandom() function in deqp::gls::BuiltinPrecisionTests::Sampling
4219 int genRandom (const FloatFormat&, Precision prec, Random& rnd) const in genRandom() function in deqp::gls::BuiltinPrecisionTests::DefaultSampling
4254 float genRandom (const FloatFormat& format, Precision prec, Random& rnd) const;
4260 float DefaultSampling<float>::genRandom (const FloatFormat& format, in genRandom() function in deqp::gls::BuiltinPrecisionTests::DefaultSampling
4373 Value genRandom (const FloatFormat& fmt, Precision prec, Random& rnd) const in genRandom() function in deqp::gls::BuiltinPrecisionTests::DefaultSampling
4378 ret[ndx] = instance<DefaultSampling<T> >().genRandom(fmt, prec, rnd); in genRandom()
4405 Value genRandom (const FloatFormat& fmt, Precision prec, Random& rnd) const in genRandom() function in deqp::gls::BuiltinPrecisionTests::DefaultSampling
4411 ret(rowNdx, colNdx) = instance<DefaultSampling<T> >().genRandom(fmt, prec, rnd); in genRandom()
5031 const typename In::In0 in0 = samplings.in0.genRandom(floatFormat, intPrecision, rnd); in generateInputs()
5032 const typename In::In1 in1 = samplings.in1.genRandom(floatFormat, intPrecision, rnd); in generateInputs()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderBuiltinPrecisionTests.cpp5605 …virtual T genRandom (const FloatFormat&,const Precision, Random&, const Interval&) const { ret… in genRandom() function in vkt::shaderexecutor::Sampling
5631 int genRandom (const FloatFormat&, const Precision prec, Random& rnd, const Interval&) const in genRandom() function in vkt::shaderexecutor::DefaultSampling
5665 …float genRandom (const FloatFormat& format, const Precision prec, Random& rnd, const Interval& i…
5674 …double genRandom (const FloatFormat& format, const Precision prec, Random& rnd, const Interval& …
5742 float DefaultSampling<float>::genRandom (const FloatFormat& format, in genRandom() function in vkt::shaderexecutor::DefaultSampling
5801 double DefaultSampling<double>::genRandom (const FloatFormat& format, in genRandom() function in vkt::shaderexecutor::DefaultSampling
5860 …deFloat16 genRandom (const FloatFormat& format, const Precision prec, Random& rnd, const Interva…
5867 deFloat16 DefaultSampling<deFloat16>::genRandom (const FloatFormat& format, const Precision prec, in genRandom() function in vkt::shaderexecutor::DefaultSampling
5944 …Value genRandom (const FloatFormat& fmt, const Precision prec, Random& rnd, const Interval& inputR… in genRandom() function in vkt::shaderexecutor::DefaultSampling
5949 ret[ndx] = instance<DefaultSampling<T> >().genRandom(fmt, prec, rnd, inputRange); in genRandom()
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