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Searched refs:genShaderSources (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp272 virtual glu::ProgramSources genShaderSources (void);
323 m_program = new glu::ShaderProgram(m_context.getRenderContext(), genShaderSources()); in init()
371 glu::ProgramSources FramebufferFetchTestCase::genShaderSources (void) in genShaderSources() function in deqp::gles31::Functional::__anon9c451be50111::FramebufferFetchTestCase
663 glu::ProgramSources genShaderSources (void);
749 glu::ProgramSources MultipleRenderTargetsTestCase::genShaderSources (void) in genShaderSources() function in deqp::gles31::Functional::__anon9c451be50111::MultipleRenderTargetsTestCase
812 glu::ProgramSources genShaderSources (void);
821 glu::ProgramSources LastFragDataTestCase::genShaderSources (void) in genShaderSources() function in deqp::gles31::Functional::__anon9c451be50111::LastFragDataTestCase
889 glu::ProgramSources genShaderSources (void);
924 glu::ProgramSources TexelFetchTestCase::genShaderSources (void) in genShaderSources() function in deqp::gles31::Functional::__anon9c451be50111::TexelFetchTestCase
989 glu::ProgramSources genShaderSources (void);
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Des31fUniformLocationTests.cpp108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);
225 const glu::ProgramSources sources = genShaderSources(uniformList); in run()
254 glu::ProgramSources UniformLocationCase::genShaderSources (const vector<UniformInfo>& uniformList) in genShaderSources() function in deqp::gles31::Functional::__anon0e651ad80111::UniformLocationCase
Des31fDrawBuffersIndexedTests.cpp989 glu::ProgramSources genShaderSources (const BlendState& preCommonBlendState, const BlendState& post… in genShaderSources() function
1014 …const glu::ShaderProgram program (gl, genShaderSources(preCommonBlendState, postCommonBlendSta… in renderQuad()
/external/deqp/modules/gles3/functional/
Des3fTransformFeedbackTests.cpp325 static void genShaderSources (const ProgramSpec& spec, std::string& vertSource, std::string& fragSo… in genShaderSources() function
426genShaderSources(spec, vertSource, fragSource, primitiveType == GL_POINTS /* Is point size require… in createVertexCaptureProgram()