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Searched refs:generic_inputs (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_need_swtnl.c109 unsigned generic_inputs = in update_need_pipeline() local
110 svga->curr.fs ? svga->curr.fs->generic_inputs : 0; in update_need_pipeline()
113 (generic_inputs & ~sprite_coord_gen)) { in update_need_pipeline()
Dsvga_pipe_fs.c61 fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info); in svga_create_fs_state()
63 svga_remap_generics(fs->generic_inputs, fs->generic_remap_table); in svga_create_fs_state()
Dsvga_shader.h302 uint64_t generic_inputs; member
353 uint64_t generic_inputs; member
Dsvga_state_fs.c119 fs->generic_inputs = svga_get_generic_inputs_mask(&fs->base.info); in get_compiled_dummy_shader()
120 svga_remap_generics(fs->generic_inputs, fs->generic_remap_table); in get_compiled_dummy_shader()
Dsvga_pipe_ts.c155 tes->generic_inputs = svga_get_generic_inputs_mask(&tes->base.info); in svga_create_tes_state()
Dsvga_state_vs.c191 key->vs.fs_generic_inputs = svga->curr.fs->generic_inputs; in make_vs_key()