Searched refs:geometryExe (Results 1 – 4 of 4) sorted by relevance
885 ShaderExecutableD3D *geometryExe = nullptr; in triggerDrawCallProgramRecompilation() local887 &geometryExe, &infoLog)); in triggerDrawCallProgramRecompilation()
2920 ShaderExecutableD3D *geometryExe = nullptr; in syncProgram() local2922 &geometryExe, nullptr)); in syncProgram()2943 (geometryExe ? &GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader() : nullptr); in syncProgram()
1716 rx::ShaderExecutableD3D *geometryExe = nullptr; in drawWithGeometryShaderAndTransformFeedback() local1718 &geometryExe, nullptr)); in drawWithGeometryShaderAndTransformFeedback()1720 mStateManager.setGeometryShader(&GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader()); in drawWithGeometryShaderAndTransformFeedback()
1242 for (std::unique_ptr<ShaderExecutableD3D> &geometryExe : mGeometryExecutables) in loadBinaryShaderExecutables()1263 geometryExe.reset(geometryExecutable); in loadBinaryShaderExecutables()