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Searched refs:geometryExe (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp885 ShaderExecutableD3D *geometryExe = nullptr; in triggerDrawCallProgramRecompilation() local
887 &geometryExe, &infoLog)); in triggerDrawCallProgramRecompilation()
DStateManager11.cpp2920 ShaderExecutableD3D *geometryExe = nullptr; in syncProgram() local
2922 &geometryExe, nullptr)); in syncProgram()
2943 (geometryExe ? &GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader() : nullptr); in syncProgram()
DRenderer11.cpp1716 rx::ShaderExecutableD3D *geometryExe = nullptr; in drawWithGeometryShaderAndTransformFeedback() local
1718 &geometryExe, nullptr)); in drawWithGeometryShaderAndTransformFeedback()
1720 mStateManager.setGeometryShader(&GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader()); in drawWithGeometryShaderAndTransformFeedback()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1242 for (std::unique_ptr<ShaderExecutableD3D> &geometryExe : mGeometryExecutables) in loadBinaryShaderExecutables()
1263 geometryExe.reset(geometryExecutable); in loadBinaryShaderExecutables()