/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 32 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, in Make() argument 45 std::move(geometryProcessor), in Make() 64 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, in GrGLProgram() argument 74 , fGeometryProcessor(std::move(geometryProcessor)) in GrGLProgram()
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/external/skia/src/gpu/ops/ |
D | GrSimpleMeshDrawOpHelper.cpp | 173 GrGeometryProcessor* geometryProcessor, in CreateProgramInfo() argument 188 return CreateProgramInfo(arena, pipeline, writeView, geometryProcessor, primitiveType, in CreateProgramInfo() 195 GrGeometryProcessor* geometryProcessor, in CreateProgramInfo() argument 203 geometryProcessor, in CreateProgramInfo()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 16 SkASSERT(!fProgramBuilder->geometryProcessor().willUseGeoShader()); in addPassThroughAttribute() 43 bool willUseGeoShader = fProgramBuilder->geometryProcessor().willUseGeoShader(); in addVarying() 96 if (fProgramBuilder->geometryProcessor().willUseGeoShader()) { in setNoPerspective()
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D | GrGLSLProgramBuilder.cpp | 47 SkASSERT(this->geometryProcessor().willUseGeoShader()); in addFeature() 77 const GrGeometryProcessor& geomProc = this->geometryProcessor(); in emitAndInstallPrimProc() 356 if (this->geometryProcessor().willUseGeoShader()) { in finalizeShaders()
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D | GrGLSLProgramBuilder.h | 44 const GrGeometryProcessor& geometryProcessor() const { return fProgramInfo.geomProc(); } in geometryProcessor() function
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/external/skqp/src/gpu/gl/ |
D | GrGLProgram.cpp | 35 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, in GrGLProgram() argument 46 , fPrimitiveProcessor(std::move(geometryProcessor)) in GrGLProgram()
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D | GrGLProgram.h | 56 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
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/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineState.cpp | 28 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, in GrD3DPipelineState() argument 36 , fGeometryProcessor(std::move(geometryProcessor)) in GrD3DPipelineState()
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D | GrD3DPipelineState.h | 36 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor,
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D | GrD3DPipelineStateBuilder.cpp | 604 const GrGeometryProcessor& geomProc = this->geometryProcessor(); in finalize()
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 38 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, in GrVkPipelineState() argument 44 , fGeometryProcessor(std::move(geometryProcessor)) in GrVkPipelineState()
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D | GrVkPipelineStateBuilder.cpp | 279 if (this->geometryProcessor().willUseGeoShader()) { in finalize()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineState.h | 43 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
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D | GrMtlPipelineState.mm | 43 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, 54 , fGeometryProcessor(std::move(geometryProcessor))
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.h | 52 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
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D | GrVkPipelineState.cpp | 41 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, in GrVkPipelineState() argument 51 , fGeometryProcessor(std::move(geometryProcessor)) in GrVkPipelineState()
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 41 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, 49 , fGeometryProcessor(std::move(geometryProcessor))
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D | GrMtlPipelineStateBuilder.mm | 481 SkASSERT(!this->geometryProcessor().willUseGeoShader());
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 195 for (const auto& attr : this->geometryProcessor().vertexAttributes()) { in storeShaderInCache() 198 for (const auto& attr : this->geometryProcessor().instanceAttributes()) { in storeShaderInCache() 233 const GrGeometryProcessor& geomProc = this->geometryProcessor(); in finalize()
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/external/skqp/src/gpu/ops/ |
D | GrDefaultPathRenderer.cpp | 68 sk_sp<const GrGeometryProcessor> geometryProcessor, const GrPipeline* pipeline, in PathGeoBuilder() argument 73 , fGeometryProcessor(std::move(geometryProcessor)) in PathGeoBuilder()
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