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Searched refs:geometryProcessor (Results 1 – 20 of 20) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgram.cpp32 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, in Make() argument
45 std::move(geometryProcessor), in Make()
64 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, in GrGLProgram() argument
74 , fGeometryProcessor(std::move(geometryProcessor)) in GrGLProgram()
/external/skia/src/gpu/ops/
DGrSimpleMeshDrawOpHelper.cpp173 GrGeometryProcessor* geometryProcessor, in CreateProgramInfo() argument
188 return CreateProgramInfo(arena, pipeline, writeView, geometryProcessor, primitiveType, in CreateProgramInfo()
195 GrGeometryProcessor* geometryProcessor, in CreateProgramInfo() argument
203 geometryProcessor, in CreateProgramInfo()
/external/skia/src/gpu/glsl/
DGrGLSLVarying.cpp16 SkASSERT(!fProgramBuilder->geometryProcessor().willUseGeoShader()); in addPassThroughAttribute()
43 bool willUseGeoShader = fProgramBuilder->geometryProcessor().willUseGeoShader(); in addVarying()
96 if (fProgramBuilder->geometryProcessor().willUseGeoShader()) { in setNoPerspective()
DGrGLSLProgramBuilder.cpp47 SkASSERT(this->geometryProcessor().willUseGeoShader()); in addFeature()
77 const GrGeometryProcessor& geomProc = this->geometryProcessor(); in emitAndInstallPrimProc()
356 if (this->geometryProcessor().willUseGeoShader()) { in finalizeShaders()
DGrGLSLProgramBuilder.h44 const GrGeometryProcessor& geometryProcessor() const { return fProgramInfo.geomProc(); } in geometryProcessor() function
/external/skqp/src/gpu/gl/
DGrGLProgram.cpp35 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, in GrGLProgram() argument
46 , fPrimitiveProcessor(std::move(geometryProcessor)) in GrGLProgram()
DGrGLProgram.h56 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
/external/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp28 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, in GrD3DPipelineState() argument
36 , fGeometryProcessor(std::move(geometryProcessor)) in GrD3DPipelineState()
DGrD3DPipelineState.h36 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor,
DGrD3DPipelineStateBuilder.cpp604 const GrGeometryProcessor& geomProc = this->geometryProcessor(); in finalize()
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp38 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, in GrVkPipelineState() argument
44 , fGeometryProcessor(std::move(geometryProcessor)) in GrVkPipelineState()
DGrVkPipelineStateBuilder.cpp279 if (this->geometryProcessor().willUseGeoShader()) { in finalize()
/external/skqp/src/gpu/mtl/
DGrMtlPipelineState.h43 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
DGrMtlPipelineState.mm43 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
54 , fGeometryProcessor(std::move(geometryProcessor))
/external/skqp/src/gpu/vk/
DGrVkPipelineState.h52 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
DGrVkPipelineState.cpp41 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, in GrVkPipelineState() argument
51 , fGeometryProcessor(std::move(geometryProcessor)) in GrVkPipelineState()
/external/skia/src/gpu/mtl/
DGrMtlPipelineState.mm41 std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor,
49 , fGeometryProcessor(std::move(geometryProcessor))
DGrMtlPipelineStateBuilder.mm481 SkASSERT(!this->geometryProcessor().willUseGeoShader());
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp195 for (const auto& attr : this->geometryProcessor().vertexAttributes()) { in storeShaderInCache()
198 for (const auto& attr : this->geometryProcessor().instanceAttributes()) { in storeShaderInCache()
233 const GrGeometryProcessor& geomProc = this->geometryProcessor(); in finalize()
/external/skqp/src/gpu/ops/
DGrDefaultPathRenderer.cpp68 sk_sp<const GrGeometryProcessor> geometryProcessor, const GrPipeline* pipeline, in PathGeoBuilder() argument
73 , fGeometryProcessor(std::move(geometryProcessor)) in PathGeoBuilder()