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Searched refs:geometryShaderInputPrimitiveType (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES.cpp491 PrimitiveMode geometryShaderInputPrimitiveType) in IsCompatibleDrawModeWithGeometryShader() argument
497 return geometryShaderInputPrimitiveType == PrimitiveMode::Points; in IsCompatibleDrawModeWithGeometryShader()
501 return geometryShaderInputPrimitiveType == PrimitiveMode::Lines; in IsCompatibleDrawModeWithGeometryShader()
504 return geometryShaderInputPrimitiveType == PrimitiveMode::LinesAdjacency; in IsCompatibleDrawModeWithGeometryShader()
508 return geometryShaderInputPrimitiveType == PrimitiveMode::Triangles; in IsCompatibleDrawModeWithGeometryShader()
511 return geometryShaderInputPrimitiveType == PrimitiveMode::TrianglesAdjacency; in IsCompatibleDrawModeWithGeometryShader()