Searched refs:geometryShaderInputPrimitiveType (Results 1 – 1 of 1) sorted by relevance
491 PrimitiveMode geometryShaderInputPrimitiveType) in IsCompatibleDrawModeWithGeometryShader() argument497 return geometryShaderInputPrimitiveType == PrimitiveMode::Points; in IsCompatibleDrawModeWithGeometryShader()501 return geometryShaderInputPrimitiveType == PrimitiveMode::Lines; in IsCompatibleDrawModeWithGeometryShader()504 return geometryShaderInputPrimitiveType == PrimitiveMode::LinesAdjacency; in IsCompatibleDrawModeWithGeometryShader()508 return geometryShaderInputPrimitiveType == PrimitiveMode::Triangles; in IsCompatibleDrawModeWithGeometryShader()511 return geometryShaderInputPrimitiveType == PrimitiveMode::TrianglesAdjacency; in IsCompatibleDrawModeWithGeometryShader()