Searched refs:geometryShaderSupport (Results 1 – 11 of 11) sorted by relevance
45 bool geometryShaderSupport() const { return fGeometryShaderSupport; } in geometryShaderSupport() function165 SkASSERT(this->geometryShaderSupport()); in geometryShaderExtensionString()
42 this->gpu()->caps()->shaderCaps()->geometryShaderSupport()); in draw()
45 bool geometryShaderSupport() const { return fGeometryShaderSupport; } in geometryShaderSupport() function207 SkASSERT(this->geometryShaderSupport()); in geometryShaderExtensionString()
74 bool geometryShaderSupport() const { in geometryShaderSupport() function
74 , fImpl(rp->caps()->shaderCaps()->geometryShaderSupport() ? Impl::kGeometryShader in GrCCCoverageProcessor()
357 SkASSERT(this->shaderCaps()->geometryShaderSupport()); in finalizeShaders()
21 if (gpu->vkCaps().shaderCaps()->geometryShaderSupport()) { in CreateUniformManager()
22 if (gpu->vkCaps().shaderCaps()->geometryShaderSupport()) { in CreateUniformManager()
1885 if (this->shaderCaps()->geometryShaderSupport()) { in getPushConstantStageFlags()
374 SkASSERT(this->shaderCaps()->geometryShaderSupport()); in finalizeShaders()
612 !context->contextPriv().caps()->shaderCaps()->geometryShaderSupport()); in GR_DRAW_OP_TEST_DEFINE()