Searched refs:geometryShaderType (Results 1 – 1 of 1) sorted by relevance
1640 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode); in getGeometryExecutableForPrimitiveType() local1642 if (mGeometryExecutables[geometryShaderType]) in getGeometryExecutableForPrimitiveType()1646 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()1652 caps, geometryShaderType, mState, mRenderer->presentPathFastEnabled(), in getGeometryExecutableForPrimitiveType()1673 mGeometryExecutables[geometryShaderType].reset(geometryExecutable); in getGeometryExecutableForPrimitiveType()1678 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()3254 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode); in hasGeometryExecutableForPrimitiveType() local3255 return mGeometryExecutables[geometryShaderType].get() != nullptr; in hasGeometryExecutableForPrimitiveType()