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Searched refs:geometryShaderType (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1640 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode); in getGeometryExecutableForPrimitiveType() local
1642 if (mGeometryExecutables[geometryShaderType]) in getGeometryExecutableForPrimitiveType()
1646 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
1652 caps, geometryShaderType, mState, mRenderer->presentPathFastEnabled(), in getGeometryExecutableForPrimitiveType()
1673 mGeometryExecutables[geometryShaderType].reset(geometryExecutable); in getGeometryExecutableForPrimitiveType()
1678 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
3254 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode); in hasGeometryExecutableForPrimitiveType() local
3255 return mGeometryExecutables[geometryShaderType].get() != nullptr; in hasGeometryExecutableForPrimitiveType()