Searched refs:get2DArray (Results 1 – 7 of 7) sorted by relevance
104 …const glu::Texture2DArray* get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY); retu… in get2DArray() function in deqp::gls::TextureBinding
285 …case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray()->getRefTextur… in ShaderEvalContext()514 …case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->ge… in setupDefaultInputs()
138 const glu::Texture2DArray* get2DArray(void) const in get2DArray() function in deqp::TextureBinding
345 textures[ndx].tex2DArray = &binding.get2DArray()->getRefTexture(); in ShaderEvalContext()581 texObj = tex.get2DArray()->getGLTexture(); in setupDefaultInputs()
147 …const tcu::Texture2DArray& get2DArray (void) const { DE_ASSERT(getType() == TYPE_2D_ARRAY && m… in get2DArray() function in vkt::sr::TextureBinding
422 case TextureBinding::TYPE_2D_ARRAY: textures[ndx].tex2DArray = &binding.get2DArray(); break; in ShaderEvalContext()1413 const tcu::Texture2DArray& texture = textureBinding.get2DArray(); in useSampler()
1285 case TextureBinding::TYPE_2D_ARRAY: levels = textureBinding->get2DArray().getNumLevels(); break; in init()