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Searched refs:getActiveAtomicCounterBufferCount (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DProgram.h651 ANGLE_INLINE GLuint getActiveAtomicCounterBufferCount() const in getActiveAtomicCounterBufferCount() function
654 return static_cast<GLuint>(mState.mExecutable->getActiveAtomicCounterBufferCount()); in getActiveAtomicCounterBufferCount()
DProgramExecutable.h300 ANGLE_INLINE GLuint getActiveAtomicCounterBufferCount() const in getActiveAtomicCounterBufferCount() function
DProgram.cpp3691 bufferIndex < mState.mExecutable->getActiveAtomicCounterBufferCount(); ++bufferIndex) in linkAtomicCounterBuffers()
3711 static_cast<int>(mState.mExecutable->getActiveAtomicCounterBufferCount() - 1); in linkAtomicCounterBuffers()
DvalidationES31.cpp308 return (index < programObject->getActiveAtomicCounterBufferCount()); in ValidateProgramResourceIndex()
Dqueryutils.cpp1358 *params = program->getActiveAtomicCounterBufferCount(); in QueryProgramiv()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp4046 program->getActiveAtomicCounterBufferCount() > 0) in dispatchCompute()
4061 program->getActiveAtomicCounterBufferCount() > 0) in dispatchComputeIndirect()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp2092 if (program->getActiveAtomicCounterBufferCount() > 0) in syncState()