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Searched refs:getActiveImageShaderBits (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h198 const ActiveTextureArray<ShaderBitSet> &getActiveImageShaderBits() const in getActiveImageShaderBits() function
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp5145 executable->getActiveImageShaderBits(); in updateActiveImages()