Searched refs:getActiveImagesMask (Results 1 – 5 of 5) sorted by relevance
196 const ActiveTextureMask &getActiveImagesMask() const { return mActiveImagesMask; } in getActiveImagesMask() function
128 mExecutable->setActiveImagesMask(program->getExecutable().getActiveImagesMask()); in updateExecutableTextures()
3269 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit()3475 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange()3515 for (size_t imageUnitIndex : programPipeline->getExecutable().getActiveImagesMask()) in onProgramPipelineExecutableChange()
1037 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings()2077 if (executable->getActiveImagesMask().any()) in syncState()
1166 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources()5143 const gl::ActiveTextureMask &activeImages = executable->getActiveImagesMask(); in updateActiveImages()