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Searched refs:getActiveImagesMask (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h196 const ActiveTextureMask &getActiveImagesMask() const { return mActiveImagesMask; } in getActiveImagesMask() function
DProgramPipeline.cpp128 mExecutable->setActiveImagesMask(program->getExecutable().getActiveImagesMask()); in updateExecutableTextures()
DState.cpp3269 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit()
3475 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange()
3515 for (size_t imageUnitIndex : programPipeline->getExecutable().getActiveImagesMask()) in onProgramPipelineExecutableChange()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp1037 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings()
2077 if (executable->getActiveImagesMask().any()) in syncState()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp1166 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources()
5143 const gl::ActiveTextureMask &activeImages = executable->getActiveImagesMask(); in updateActiveImages()