Searched refs:getActiveInterfaceBlockMaxNameLength (Results 1 – 2 of 2) sorted by relevance
901 GLint getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const;
3073 GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const in getActiveInterfaceBlockMaxNameLength() function in gl::Program3095 return getActiveInterfaceBlockMaxNameLength(mState.mExecutable->getUniformBlocks()); in getActiveUniformBlockMaxNameLength()3101 return getActiveInterfaceBlockMaxNameLength(mState.mExecutable->getShaderStorageBlocks()); in getActiveShaderStorageBlockMaxNameLength()