Searched refs:getActiveOutputVariables (Results 1 – 11 of 11) sorted by relevance
85 const std::vector<sh::ShaderVariable> &getActiveOutputVariables() const in getActiveOutputVariables() function217 const std::vector<sh::ShaderVariable> &getActiveOutputVariables();
682 const std::vector<sh::ShaderVariable> &Shader::getActiveOutputVariables() in getActiveOutputVariables() function in gl::Shader685 return mState.getActiveOutputVariables(); in getActiveOutputVariables()
252 DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; } in getActiveOutputVariables() function539 DrawBufferMask getActiveOutputVariables() const in getActiveOutputVariables() function
449 auto fragmentOutputMask = program->getActiveOutputVariables().to_ulong(); in ValidateFragmentShaderColorBufferMaskMatch()461 program->getActiveOutputVariables().to_ulong(), in ValidateFragmentShaderColorBufferTypeMatch()
4091 fragmentShader->getActiveOutputVariables(); in linkOutputVariables()
315 context->getState().getProgram()->getActiveOutputVariables(); in getColorAttachmentsForRender()
1269 const auto &shaderOutputVars = fragmentShader->getState().getActiveOutputVariables(); in getPixelShaderOutputKey()
1001 SerializeShaderVariablesVector(json, shaderState.getActiveOutputVariables()); in SerializeShaderState()1116 json->addScalar("ActiveOutputVariables", programState.getActiveOutputVariables().to_ulong()); in SerializeProgramState()
315 mState.getAttachedShader(gl::ShaderType::Fragment)->getActiveOutputVariables(); in link()
1980 gl::DrawBufferMask activeProgramOutputs = mProgramD3D->getState().getActiveOutputVariables(); in syncFramebuffer()
331 const auto &shaderOutputs = fragmentShader->getActiveOutputVariables(); in AssignSecondaryOutputLocations()