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Searched refs:getActiveSamplersMask (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.h186 const ActiveTextureMask &getActiveSamplersMask() const { return mActiveSamplersMask; } in getActiveSamplersMask() function
DState.cpp1542 if (mExecutable && mExecutable->getActiveSamplersMask()[mActiveSampler] && in setSamplerTexture()
1870 unsetActiveTextures(mExecutable->getActiveSamplersMask()); in setProgram()
1944 unsetActiveTextures(mProgramPipeline->getExecutable().getActiveSamplersMask()); in setProgramPipelineBinding()
3254 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit()
3463 for (size_t textureIndex : executable.getActiveSamplersMask()) in onProgramExecutableChange()
3503 for (size_t textureIndex : programPipeline->getExecutable().getActiveSamplersMask()) in onProgramPipelineExecutableChange()
DProgramPipeline.cpp127 mExecutable->setActiveTextureMask(program->getExecutable().getActiveSamplersMask()); in updateExecutableTextures()
DState.h808 mExecutable->getActiveSamplersMask()))); in validateSamplerFormats()
DFramebuffer.cpp2128 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp1525 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl()
5005 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures()
6293 for (size_t textureUnit : executable->getActiveSamplersMask()) in endRenderPassIfComputeReadAfterAttachmentWrite()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp916 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings()
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.mm2110 const gl::ActiveTextureMask &activeTextures = program->getExecutable().getActiveSamplersMask();