Searched refs:getActiveSamplersMask (Results 1 – 8 of 8) sorted by relevance
186 const ActiveTextureMask &getActiveSamplersMask() const { return mActiveSamplersMask; } in getActiveSamplersMask() function
1542 if (mExecutable && mExecutable->getActiveSamplersMask()[mActiveSampler] && in setSamplerTexture()1870 unsetActiveTextures(mExecutable->getActiveSamplersMask()); in setProgram()1944 unsetActiveTextures(mProgramPipeline->getExecutable().getActiveSamplersMask()); in setProgramPipelineBinding()3254 for (size_t textureUnitIndex : mExecutable->getActiveSamplersMask()) in syncTexturesInit()3463 for (size_t textureIndex : executable.getActiveSamplersMask()) in onProgramExecutableChange()3503 for (size_t textureIndex : programPipeline->getExecutable().getActiveSamplersMask()) in onProgramPipelineExecutableChange()
127 mExecutable->setActiveTextureMask(program->getExecutable().getActiveSamplersMask()); in updateExecutableTextures()
808 mExecutable->getActiveSamplersMask()))); in validateSamplerFormats()
2128 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith()
1525 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl()5005 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures()6293 for (size_t textureUnit : executable->getActiveSamplersMask()) in endRenderPassIfComputeReadAfterAttachmentWrite()
916 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings()
2110 const gl::ActiveTextureMask &activeTextures = program->getExecutable().getActiveSamplersMask();