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Searched refs:getActiveShaderStorageBlockCount (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DProgram.h657 ANGLE_INLINE GLuint getActiveShaderStorageBlockCount() const in getActiveShaderStorageBlockCount() function
660 return static_cast<GLuint>(mState.mExecutable->getActiveShaderStorageBlockCount()); in getActiveShaderStorageBlockCount()
DProgramExecutable.h305 ANGLE_INLINE GLuint getActiveShaderStorageBlockCount() const in getActiveShaderStorageBlockCount() function
DvalidationES31.cpp302 return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount())); in ValidateProgramResourceIndex()
DProgram.cpp3126 ASSERT(index < static_cast<GLuint>(mState.mExecutable->getActiveShaderStorageBlockCount())); in getShaderStorageBlockByIndex()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp4045 if (program->getActiveShaderStorageBlockCount() > 0 || in dispatchCompute()
4060 if (program->getActiveShaderStorageBlockCount() > 0 || in dispatchComputeIndirect()
4266 for (size_t blockIndex = 0; blockIndex < program->getActiveShaderStorageBlockCount(); in markRawBufferUsage()
DStateManager11.cpp3685 for (size_t blockIndex = 0; blockIndex < program->getActiveShaderStorageBlockCount(); in syncShaderStorageBuffersForShader()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp947 for (size_t blockIndex = 0; blockIndex < program->getActiveShaderStorageBlockCount(); in updateProgramStorageBufferBindings()
2082 if (program->getActiveShaderStorageBlockCount() > 0) in syncState()