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Searched refs:getActiveSubroutineUniformiv (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/
DContext_gl_4_autogen.h23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \
DContext_gl.cpp2245 void Context::getActiveSubroutineUniformiv(ShaderProgramID program, in getActiveSubroutineUniformiv() function in gl::Context
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl247 glGetActiveSubroutineUniformivFunc getActiveSubroutineUniformiv; variable
DglwInitGL40.inl127 gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetActive…
DglwInitGL41.inl136 gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetActive…
DglwInitGL42.inl143 gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetAc…
DglwInitGL44.inl162 gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetAc…
DglwInitGL43.inl153 gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetAc…
DglwInitGL45.inl192 gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetAc…
DglwInitGL46.inl192 gl->getActiveSubroutineUniformiv = (glGetActiveSubroutineUniformivFunc) loader->get("glGetAc…
DglwImpl.inl1940 gl->getActiveSubroutineUniformiv(program, shadertype, index, pname, values);
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.cpp584 ASSIGN("glGetActiveSubroutineUniformiv", getActiveSubroutineUniformiv); in initProcsDesktopGL()
1605 ASSIGN("glGetActiveSubroutineUniformiv", getActiveSubroutineUniformiv); in initProcsDesktopGL()
3372 getActiveSubroutineUniformiv = &glGetActiveSubroutineUniformivNULL; in initProcsDesktopGLNULL()
4392 getActiveSubroutineUniformiv = &glGetActiveSubroutineUniformivNULL; in initProcsDesktopGLNULL()
DDispatchTableGL_autogen.h423 PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC getActiveSubroutineUniformiv = nullptr; variable
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl247 gl->getActiveSubroutineUniformiv = glGetActiveSubroutineUniformiv;
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp3160 gl.getActiveSubroutineUniformiv(program_id, GL_VERTEX_SHADER, index, pname, &value); in checkActiveSubroutineUniformiv()
3478 gl.getActiveSubroutineUniformiv(program_id, GL_VERTEX_SHADER, uniform, GL_COMPATIBLE_SUBROUTINES, in inspectActiveSubroutineUniformiv()
10059 gl.getActiveSubroutineUniformiv(m_po_id, GL_VERTEX_SHADER, m_po_active_subroutine_uniforms, in iterate()
10065 gl.getActiveSubroutineUniformiv(m_po_id, GL_VERTEX_SHADER, m_po_active_subroutine_uniforms + 1, in iterate()
/external/angle/src/libGL/
Dentry_points_gl_4_autogen.cpp445 context->getActiveSubroutineUniformiv(programPacked, shadertype, index, pname, values); in GL_GetActiveSubroutineUniformiv()
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl1738 m_gl.getActiveSubroutineUniformiv(program, shadertype, index, pname, values);