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Searched refs:getActiveUniformCount (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.h193 size_t getActiveUniformCount() const;
DlibGLESv2.cpp2311 if(index >= programObject->getActiveUniformCount()) in GetActiveUniform()
2944 *params = (GLint)programObject->getActiveUniformCount(); in GetProgramiv()
DlibGLESv3.cpp2555 if(index >= programObject->getActiveUniformCount()) in GetActiveUniformsiv()
DProgram.cpp2839 size_t Program::getActiveUniformCount() const in getActiveUniformCount() function in es2::Program
/external/angle/src/libANGLE/
DProgram.h554 GLint getActiveUniformCount() const;
DvalidationES3.cpp4184 if (uniformCount > programObject->getActiveUniformCount()) in ValidateGetActiveUniformsiv()
4194 if (index >= static_cast<GLuint>(programObject->getActiveUniformCount())) in ValidateGetActiveUniformsiv()
DvalidationES31.cpp296 return (index < static_cast<GLuint>(programObject->getActiveUniformCount())); in ValidateProgramResourceIndex()
Dqueryutils.cpp1311 *params = program->getActiveUniformCount(); in QueryProgramiv()
DProgram.cpp2511 GLint Program::getActiveUniformCount() const in getActiveUniformCount() function in gl::Program
DvalidationES2.cpp4408 if (index >= static_cast<GLuint>(programObject->getActiveUniformCount())) in ValidateGetActiveUniform()