Searched refs:getActiveUniformName (Results 1 – 19 of 19) sorted by relevance
/external/angle/src/libANGLE/ |
D | Context_gl_3_autogen.h | 35 void getActiveUniformName(ShaderProgramID programPacked, GLuint uniformIndex, GLsizei bufSize, \
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D | Context_gl.cpp | 467 void Context::getActiveUniformName(ShaderProgramID program, in getActiveUniformName() function in gl::Context
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL31.inl | 104 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
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D | glwFunctions.inl | 251 glGetActiveUniformNameFunc getActiveUniformName; variable
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D | glwInitGL32.inl | 111 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
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D | glwInitGL33.inl | 115 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
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D | glwInitGL40.inl | 131 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
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D | glwInitGL41.inl | 140 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"…
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D | glwInitGL42.inl | 147 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformN…
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D | glwInitGL44.inl | 166 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformN…
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D | glwInitGL43.inl | 157 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformN…
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D | glwInitGL45.inl | 196 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformN…
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D | glwInitGL46.inl | 196 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformN…
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D | glwImpl.inl | 1972 gl->getActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
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/external/angle/src/libANGLE/renderer/gl/ |
D | DispatchTableGL_autogen.cpp | 699 ASSIGN("glGetActiveUniformName", getActiveUniformName); in initProcsDesktopGL() 1524 ASSIGN("glGetActiveUniformName", getActiveUniformName); in initProcsDesktopGL() 3487 getActiveUniformName = &glGetActiveUniformNameNULL; in initProcsDesktopGLNULL() 4311 getActiveUniformName = &glGetActiveUniformNameNULL; in initProcsDesktopGLNULL()
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D | DispatchTableGL_autogen.h | 348 PFNGLGETACTIVEUNIFORMNAMEPROC getActiveUniformName = nullptr; variable
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 251 gl->getActiveUniformName = glGetActiveUniformName;
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/external/angle/src/libGL/ |
D | entry_points_gl_3_autogen.cpp | 2406 context->getActiveUniformName(programPacked, uniformIndex, bufSize, length, in GL_GetActiveUniformName()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 1773 m_gl.getActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
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