Searched refs:getArrayBuffer (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 473 Buffer *getArrayBuffer();
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D | libGLES_CM.cpp | 368 buffer = context->getArrayBuffer(); in BufferData() 413 buffer = context->getArrayBuffer(); in BufferSubData() 652 …context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized != GL_FALS… in VertexAttribPointer() 1941 buffer = context->getArrayBuffer(); in GetBufferParameteriv()
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D | Context.cpp | 1061 Buffer *Context::getArrayBuffer() in getArrayBuffer() function in es1::Context
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 603 Buffer *getArrayBuffer() const;
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D | Context.cpp | 1535 Buffer *Context::getArrayBuffer() const in getArrayBuffer() function in es2::Context 1636 *buffer = getArrayBuffer(); in getBuffer()
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D | libGLESv3.cpp | 1850 …context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true, stride, p… in VertexAttribIPointer()
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D | libGLESv2.cpp | 5623 …context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized != GL_FALS… in VertexAttribPointer()
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/external/angle/src/libANGLE/ |
D | State.h | 438 ANGLE_INLINE Buffer *getArrayBuffer() const { return getTargetBuffer(BufferBinding::Array); } in getArrayBuffer() function
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 1988 if (buffer && buffer != replayState->getArrayBuffer()) in CaptureVertexArrayData() 2369 if (buffer != replayState.getArrayBuffer()) in CaptureSharedContextMidExecutionSetup() 2971 const gl::Buffer *arrayBuffer = replayState.getArrayBuffer(); in CaptureMidExecutionSetup()
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