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Searched refs:getArrayBuffer (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h473 Buffer *getArrayBuffer();
DlibGLES_CM.cpp368 buffer = context->getArrayBuffer(); in BufferData()
413 buffer = context->getArrayBuffer(); in BufferSubData()
652 …context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized != GL_FALS… in VertexAttribPointer()
1941 buffer = context->getArrayBuffer(); in GetBufferParameteriv()
DContext.cpp1061 Buffer *Context::getArrayBuffer() in getArrayBuffer() function in es1::Context
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h603 Buffer *getArrayBuffer() const;
DContext.cpp1535 Buffer *Context::getArrayBuffer() const in getArrayBuffer() function in es2::Context
1636 *buffer = getArrayBuffer(); in getBuffer()
DlibGLESv3.cpp1850 …context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true, stride, p… in VertexAttribIPointer()
DlibGLESv2.cpp5623 …context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized != GL_FALS… in VertexAttribPointer()
/external/angle/src/libANGLE/
DState.h438 ANGLE_INLINE Buffer *getArrayBuffer() const { return getTargetBuffer(BufferBinding::Array); } in getArrayBuffer() function
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp1988 if (buffer && buffer != replayState->getArrayBuffer()) in CaptureVertexArrayData()
2369 if (buffer != replayState.getArrayBuffer()) in CaptureSharedContextMidExecutionSetup()
2971 const gl::Buffer *arrayBuffer = replayState.getArrayBuffer(); in CaptureMidExecutionSetup()