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Searched refs:getBaseLevelInternalFormat (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp161 GLenum TextureD3D::getBaseLevelInternalFormat() const in getBaseLevelInternalFormat() function in rx::TextureD3D
657 const int oldStorageFormat = getBaseLevelInternalFormat(); in setBaseLevel()
665 const int newStorageFormat = getBaseLevelInternalFormat(); in setBaseLevel()
1152 gl::GetUnsizedFormat(getBaseLevelInternalFormat()), in copySubImage()
1405 ANGLE_TRY(redefineImage(context, level, getBaseLevelInternalFormat(), levelSize, false)); in initMipmapImages()
1454 if (image->getInternalFormat() != getBaseLevelInternalFormat()) in isLevelComplete()
1513 GLenum internalFormat = getBaseLevelInternalFormat(); in createCompleteStorage()
1607 const GLenum storageFormat = getBaseLevelInternalFormat(); in redefineImage()
1904 context, source, clippedArea, gl::GetUnsizedFormat(getBaseLevelInternalFormat()), in copySubImage()
2073 GLenum baseFormat = getBaseLevelInternalFormat(); in isCubeComplete()
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DTextureD3D.h54 GLenum getBaseLevelInternalFormat() const;