Searched refs:getBaseLevelInternalFormat (Results 1 – 2 of 2) sorted by relevance
161 GLenum TextureD3D::getBaseLevelInternalFormat() const in getBaseLevelInternalFormat() function in rx::TextureD3D657 const int oldStorageFormat = getBaseLevelInternalFormat(); in setBaseLevel()665 const int newStorageFormat = getBaseLevelInternalFormat(); in setBaseLevel()1152 gl::GetUnsizedFormat(getBaseLevelInternalFormat()), in copySubImage()1405 ANGLE_TRY(redefineImage(context, level, getBaseLevelInternalFormat(), levelSize, false)); in initMipmapImages()1454 if (image->getInternalFormat() != getBaseLevelInternalFormat()) in isLevelComplete()1513 GLenum internalFormat = getBaseLevelInternalFormat(); in createCompleteStorage()1607 const GLenum storageFormat = getBaseLevelInternalFormat(); in redefineImage()1904 context, source, clippedArea, gl::GetUnsizedFormat(getBaseLevelInternalFormat()), in copySubImage()2073 GLenum baseFormat = getBaseLevelInternalFormat(); in isCubeComplete()[all …]
54 GLenum getBaseLevelInternalFormat() const;