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Searched refs:getBaseTexture (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DTextureStorage9.h40 virtual angle::Result getBaseTexture(const gl::Context *context,
100 angle::Result getBaseTexture(const gl::Context *context,
134 angle::Result getBaseTexture(const gl::Context *context,
171 angle::Result getBaseTexture(const gl::Context *context,
DTextureStorage9.cpp171 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getSurfaceLevel()
209 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getRenderTarget()
246 angle::Result TextureStorage9_2D::getBaseTexture(const gl::Context *context, in getBaseTexture() function in rx::TextureStorage9_2D
348 angle::Result TextureStorage9_EGLImage::getBaseTexture(const gl::Context *context, in getBaseTexture() function in rx::TextureStorage9_EGLImage
378 ANGLE_TRY(dest9->getBaseTexture(context, &destBaseTexture9)); in copyToStorage()
447 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getSurfaceLevel()
497 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getRenderTarget()
529 angle::Result TextureStorage9_Cube::getBaseTexture(const gl::Context *context, in getBaseTexture() function in rx::TextureStorage9_Cube
DBlit9.cpp314 ANGLE_TRY(sourceStorage9->getBaseTexture(context, &sourceTexture)); in copyTexture()
DRenderer9.cpp1065 ANGLE_TRY(storage9->getBaseTexture(context, &d3dTexture)); in setTexture()