Searched refs:getBaseTexture (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | TextureStorage9.h | 40 virtual angle::Result getBaseTexture(const gl::Context *context, 100 angle::Result getBaseTexture(const gl::Context *context, 134 angle::Result getBaseTexture(const gl::Context *context, 171 angle::Result getBaseTexture(const gl::Context *context,
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D | TextureStorage9.cpp | 171 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getSurfaceLevel() 209 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getRenderTarget() 246 angle::Result TextureStorage9_2D::getBaseTexture(const gl::Context *context, in getBaseTexture() function in rx::TextureStorage9_2D 348 angle::Result TextureStorage9_EGLImage::getBaseTexture(const gl::Context *context, in getBaseTexture() function in rx::TextureStorage9_EGLImage 378 ANGLE_TRY(dest9->getBaseTexture(context, &destBaseTexture9)); in copyToStorage() 447 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getSurfaceLevel() 497 ANGLE_TRY(getBaseTexture(context, &baseTexture)); in getRenderTarget() 529 angle::Result TextureStorage9_Cube::getBaseTexture(const gl::Context *context, in getBaseTexture() function in rx::TextureStorage9_Cube
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D | Blit9.cpp | 314 ANGLE_TRY(sourceStorage9->getBaseTexture(context, &sourceTexture)); in copyTexture()
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D | Renderer9.cpp | 1065 ANGLE_TRY(storage9->getBaseTexture(context, &d3dTexture)); in setTexture()
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