/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 127 if (state.getBlendState().blend != mCurBlendState.blend) in syncState() 143 const gl::BlendState &blendState = state.getBlendState(); in syncState() 163 const gl::BlendState &blendState = state.getBlendState(); in syncState() 185 const gl::BlendState &blendState = state.getBlendState(); in syncState() 328 const gl::BlendState &blendState = glState.getBlendState(); in setBlendDepthRasterStates()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.h | 74 angle::Result getBlendState(const gl::Context *context,
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D | RenderStateCache.cpp | 105 angle::Result RenderStateCache::getBlendState(const gl::Context *context, in getBlendState() function in rx::RenderStateCache
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D | Clear11.cpp | 649 ANGLE_TRY(mRenderer->getBlendState(context, mBlendStateKey, &blendState)); in clearFramebuffer()
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D | Renderer11.h | 302 angle::Result getBlendState(const gl::Context *context,
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D | Renderer11.cpp | 4159 angle::Result Renderer11::getBlendState(const gl::Context *context, in getBlendState() function in rx::Renderer11 4163 return mStateCache.getBlendState(context, this, key, outBlendState); in getBlendState()
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D | StateManager11.cpp | 1242 ANGLE_TRY(mRenderer->getBlendState(context, key, &dxBlendState)); in syncBlendState()
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/external/deqp/modules/gles31/functional/ |
D | es31fDrawBuffersIndexedTests.cpp | 290 const BlendState& getBlendState (void) const { return m_blendState; } in getBlendState() function in deqp::gles31::Functional::__anon758847bb0111::DrawBufferInfo 659 setBlendState(state.fragOps, info.getBlendState()); in createRenderState() 664 else if (info.getBlendState().enableBlend) in createRenderState() 665 …state.fragOps.blendMode = (*(info.getBlendState().enableBlend) ? state.fragOps.blendMode : rr::BLE… in createRenderState() 859 const BlendState& drawBufferBlendState = drawBuffers[drawBufferNdx].getBlendState(); in requiresAdvancedBlendEq() 1034 setIndexedBlendState(gl, drawBuffers[renderbufferNdx].getBlendState(), renderbufferNdx); in renderQuad() 1133 if (!drawBuffers[drawBufferNdx].getBlendState().isEmpty()) in logTestCaseInfo() 1137 logBlendState(log, drawBuffers[drawBufferNdx].getBlendState()); in logTestCaseInfo()
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/external/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 133 state.blendState[i] = pipelineState.getBlendState(i, attachments, fragmentContainsKill); in update()
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D | Context.hpp | 181 …BlendState getBlendState(int index, const Attachments &attachments, bool fragmentContainsKill) con…
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D | Context.cpp | 654 BlendState GraphicsState::getBlendState(int index, const Attachments &attachments, bool fragmentCon… in getBlendState() function in vk::GraphicsState
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/external/angle/src/libANGLE/ |
D | State.h | 137 const BlendState &getBlendState() const { return mBlendState; } in getBlendState() function
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D | validationES.cpp | 3804 const BlendState &blendState = state.getBlendState(); in ValidateDrawStates()
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 3477 const gl::BlendState &defaultBlendState = replayState.getBlendState(); in CaptureMidExecutionSetup() 3478 const gl::BlendState ¤tBlendState = apiState.getBlendState(); in CaptureMidExecutionSetup()
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