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Searched refs:getBlendState (Results 1 – 14 of 14) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp127 if (state.getBlendState().blend != mCurBlendState.blend) in syncState()
143 const gl::BlendState &blendState = state.getBlendState(); in syncState()
163 const gl::BlendState &blendState = state.getBlendState(); in syncState()
185 const gl::BlendState &blendState = state.getBlendState(); in syncState()
328 const gl::BlendState &blendState = glState.getBlendState(); in setBlendDepthRasterStates()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.h74 angle::Result getBlendState(const gl::Context *context,
DRenderStateCache.cpp105 angle::Result RenderStateCache::getBlendState(const gl::Context *context, in getBlendState() function in rx::RenderStateCache
DClear11.cpp649 ANGLE_TRY(mRenderer->getBlendState(context, mBlendStateKey, &blendState)); in clearFramebuffer()
DRenderer11.h302 angle::Result getBlendState(const gl::Context *context,
DRenderer11.cpp4159 angle::Result Renderer11::getBlendState(const gl::Context *context, in getBlendState() function in rx::Renderer11
4163 return mStateCache.getBlendState(context, this, key, outBlendState); in getBlendState()
DStateManager11.cpp1242 ANGLE_TRY(mRenderer->getBlendState(context, key, &dxBlendState)); in syncBlendState()
/external/deqp/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp290 const BlendState& getBlendState (void) const { return m_blendState; } in getBlendState() function in deqp::gles31::Functional::__anon758847bb0111::DrawBufferInfo
659 setBlendState(state.fragOps, info.getBlendState()); in createRenderState()
664 else if (info.getBlendState().enableBlend) in createRenderState()
665 …state.fragOps.blendMode = (*(info.getBlendState().enableBlend) ? state.fragOps.blendMode : rr::BLE… in createRenderState()
859 const BlendState& drawBufferBlendState = drawBuffers[drawBufferNdx].getBlendState(); in requiresAdvancedBlendEq()
1034 setIndexedBlendState(gl, drawBuffers[renderbufferNdx].getBlendState(), renderbufferNdx); in renderQuad()
1133 if (!drawBuffers[drawBufferNdx].getBlendState().isEmpty()) in logTestCaseInfo()
1137 logBlendState(log, drawBuffers[drawBufferNdx].getBlendState()); in logTestCaseInfo()
/external/swiftshader/src/Device/
DPixelProcessor.cpp133 state.blendState[i] = pipelineState.getBlendState(i, attachments, fragmentContainsKill); in update()
DContext.hpp181 …BlendState getBlendState(int index, const Attachments &attachments, bool fragmentContainsKill) con…
DContext.cpp654 BlendState GraphicsState::getBlendState(int index, const Attachments &attachments, bool fragmentCon… in getBlendState() function in vk::GraphicsState
/external/angle/src/libANGLE/
DState.h137 const BlendState &getBlendState() const { return mBlendState; } in getBlendState() function
DvalidationES.cpp3804 const BlendState &blendState = state.getBlendState(); in ValidateDrawStates()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3477 const gl::BlendState &defaultBlendState = replayState.getBlendState(); in CaptureMidExecutionSetup()
3478 const gl::BlendState &currentBlendState = apiState.getBlendState(); in CaptureMidExecutionSetup()