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Searched refs:getBufferID (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTransformFeedbackGL.cpp91 bufferGL->getBufferID())); in bindIndexedBuffer()
99 bufferGL->getBufferID(), binding.getOffset(), binding.getSize())); in bindIndexedBuffer()
105 bufferGL->getBufferID())); in bindIndexedBuffer()
DBufferGL.h59 GLuint getBufferID() const;
DBufferGL.cpp127 stateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID()); in copySubData()
287 GLuint BufferGL::getBufferID() const in getBufferID() function in rx::BufferGL
DVertexArrayGL.cpp34 return frontendBuffer ? GetImplAs<BufferGL>(frontendBuffer)->getBufferID() : 0; in GetNativeBufferID()
476 stateManager->bindBuffer(gl::BufferBinding::Array, buffer->getBufferID()); in streamAttributes()
576 stateManager->bindBuffer(gl::BufferBinding::Array, buffer->getBufferID()); in recoverForcedStreamingAttributesForDrawArraysInstanced()
591 mNativeState->bindings[idx].buffer = buffer->getBufferID(); in recoverForcedStreamingAttributesForDrawArraysInstanced()
DSemaphoreGL.cpp26 (*outIDs)[bufferIdx] = GetImplAs<BufferGL>(bufferBarriers[bufferIdx])->getBufferID(); in GatherNativeBufferIDs()
DStateManagerGL.cpp600 bufferID = GetImplAs<BufferGL>(pixelBuffer)->getBufferID(); in setPixelUnpackBuffer()
651 bufferID = GetImplAs<BufferGL>(pixelBuffer)->getBufferID(); in setPixelPackBuffer()
776 bindBuffer(gl::BufferBinding::DrawIndirect, bufferGL->getBufferID()); in updateDrawIndirectBufferBinding()
787 bindBuffer(gl::BufferBinding::DispatchIndirect, bufferGL->getBufferID()); in updateDispatchIndirectBufferBinding()
959 bindBufferBase(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID()); in updateProgramStorageBufferBindings()
963 bindBufferRange(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID(), in updateProgramStorageBufferBindings()
988 bindBufferBase(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID()); in updateProgramUniformBufferBindings()
992 bindBufferRange(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID(), in updateProgramUniformBufferBindings()
1015 bindBufferBase(gl::BufferBinding::AtomicCounter, binding, bufferGL->getBufferID()); in updateProgramAtomicCounterBufferBindings()
1019 bindBufferRange(gl::BufferBinding::AtomicCounter, binding, bufferGL->getBufferID(), in updateProgramAtomicCounterBufferBindings()
DContextGL.cpp385 getStateManager()->bindBuffer(gl::BufferBinding::Array, buffer->getBufferID()); in updateAttributesForBaseInstance()
417 GetImplAs<BufferGL>(binding.getBuffer().get())->getBufferID()); in resetUpdatedAttributes()
DStateManagerGL.h291 GLuint getBufferID(gl::BufferBinding binding) const { return mBuffers[binding]; } in getBufferID() function
DTextureGL.cpp1746 const GLuint bufferID = buffer ? GetImplAs<BufferGL>(buffer)->getBufferID() : 0; in setBuffer()
2030 GLuint prevUnpackBuffer = stateManager->getBufferID(gl::BufferBinding::PixelUnpack); in initializeContents()