Searched refs:getBufferStorage (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Buffer11.cpp | 397 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY, &systemMemoryStorage)); in getData() 433 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_STRUCTURED, &writeBuffer)); in setSubData() 437 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_UNIFORM, &writeBuffer)); in setSubData() 442 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY, &writeBuffer)); in setSubData() 451 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_SYSTEM_MEMORY, &writeBuffer)); in setSubData() 519 getBufferStorage(context, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK, ©Source)); in copySubData() 667 ANGLE_TRY(getBufferStorage(context, usage, &bufferStorage)); in markBufferUsage() 698 ANGLE_TRY(getBufferStorage(context, usage, &storage)); in getBuffer() 712 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_EMULATED_INDEXED_VERTEX, &emulatedStorage)); in getEmulatedIndexedBuffer() 733 ANGLE_TRY(getBufferStorage(context, BUFFER_USAGE_UNIFORM, &bufferStorage)); in getConstantBufferRange() [all …]
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D | Buffer11.h | 166 angle::Result getBufferStorage(const gl::Context *context,
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