/external/skia/docs/examples/ |
D | PaintDump.cpp | 41 SkColor4f c = p.getColor4f(); in PaintStringDump() 42 if (c != d.getColor4f()) { in PaintStringDump()
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D | Paint_getColor4f.cpp | 9 SkColor4f y = paint.getColor4f(); in draw()
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/external/skia/src/effects/ |
D | SkLayerDrawLooper.cpp | 71 SkColor4f srcColor = src.getColor4f(); in ApplyInfo() 76 srcColor.fA = dst->getColor4f().fA; in ApplyInfo() 79 dst->setColor4f(xferColor(srcColor, dst->getColor4f(), (SkBlendMode)info.fColorMode), in ApplyInfo() 91 SkColor4f c = dst->getColor4f(); in ApplyInfo()
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/external/skqp/src/effects/ |
D | SkLayerDrawLooper.cpp | 70 SkColor4f srcColor = src.getColor4f(); in ApplyInfo() 75 srcColor.fA = dst->getColor4f().fA; in ApplyInfo() 78 dst->setColor4f(xferColor(srcColor, dst->getColor4f(), (SkBlendMode)info.fColorMode), in ApplyInfo() 90 SkColor4f c = dst->getColor4f(); in ApplyInfo()
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/external/skia/src/pdf/ |
D | SkPDFGraphicState.cpp | 60 SkPDFFillGraphicState fillKey = {p.getColor4f().fA, pdf_blend_mode(p.getBlendMode())}; in GetGraphicStateForPaint() 76 p.getColor4f().fA, in GetGraphicStateForPaint()
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/external/skqp/src/pdf/ |
D | SkPDFGraphicState.cpp | 60 SkPDFFillGraphicState fillKey = {p.getColor4f().fA, pdf_blend_mode(p.getBlendMode())}; in GetGraphicStateForPaint() 76 p.getColor4f().fA, in GetGraphicStateForPaint()
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/external/skia/src/gpu/ |
D | SkGr.cpp | 335 SkColor4f origColor = SkColor4fPrepForDst(skPaint.getColor4f(), dstColorInfo); in skpaint_to_grpaint_impl() 375 float paintAlpha = skPaint.getColor4f().fA; in skpaint_to_grpaint_impl() 396 float paintAlpha = skPaint.getColor4f().fA; in skpaint_to_grpaint_impl() 453 auto color = grPaint->getColor4f(); in skpaint_to_grpaint_impl() 551 if (paint.getColor4f().isOpaque()) { in SkPaintToGrPaintWithTexture()
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D | GrPaint.h | 51 const SkPMColor4f& getColor4f() const { return fColor; } in getColor4f() function
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/external/skqp/src/gpu/ops/ |
D | GrSimpleMeshDrawOpHelper.h | 205 return pool->allocate<Op>(makeArgs, paint.getColor4f(), std::forward<OpArgs>(opArgs)...); in FactoryHelper() 209 auto color = paint.getColor4f(); in FactoryHelper()
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D | GrDrawPathOp.cpp | 19 , fInputColor(paint.getColor4f()) in GrDrawPathOpBase()
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/external/skia/src/gpu/tessellate/ |
D | GrPathStencilFillOp.h | 31 , fColor(paint.getColor4f()) in GrPathStencilFillOp()
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D | GrPathInnerTriangulateOp.h | 37 , fColor(paint.getColor4f()) in GrPathInnerTriangulateOp()
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D | GrDrawAtlasPathOp.h | 24 , fInstanceList(devIBounds, locationInAtlas, transposedInAtlas, paint.getColor4f(), in GrDrawAtlasPathOp()
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D | GrStrokeTessellateOp.cpp | 26 , fPathStrokeList(path, stroke, paint.getColor4f()) in GrStrokeTessellateOp()
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/external/skia/tools/gpu/ |
D | TestOps.cpp | 167 return !paint.getColor4f().fitsInBytes() && caps->halfFloatVertexAttributeSupport(); in use_wide_color() 177 , fColor(paint.getColor4f()) in TestRectOp()
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/external/skqp/src/gpu/ |
D | GrPaint.h | 51 const SkPMColor4f& getColor4f() const { return fColor; } in getColor4f() function
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D | SkGr.cpp | 380 SkColor4f origColor = SkColor4fPrepForDst(skPaint.getColor4f(), colorSpaceInfo, in skpaint_to_grpaint_impl() 423 float paintAlpha = skPaint.getColor4f().fA; in skpaint_to_grpaint_impl() 453 float paintAlpha = skPaint.getColor4f().fA; in skpaint_to_grpaint_impl()
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D | SkGpuDevice_drawTexture.cpp | 132 color = SkColor4fPrepForDst(paint.getColor4f(), dstInfo, *rtc->caps()).premul(); in draw_texture() 134 float paintAlpha = paint.getColor4f().fA; in draw_texture()
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/external/skia/src/core/ |
D | SkPaintPriv.cpp | 100 p->setColor(filter->filterColor4f(p->getColor4f(), sk_srgb_singleton(), dstCS), dstCS); in RemoveColorFilter()
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D | SkBlitter_Sprite.cpp | 117 fPaintColor = paint.getColor4f(); in setup()
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/external/skia/src/gpu/ops/ |
D | GrSimpleMeshDrawOpHelper.h | 207 auto color = paint.getColor4f(); in FactoryHelper()
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/external/skqp/include/core/ |
D | SkPaint.h | 245 SkColor4f getColor4f() const { return fColor4f; } in getColor4f() function
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/external/skia/include/core/ |
D | SkPaint.h | 255 SkColor4f getColor4f() const { return fColor4f; } in getColor4f() function
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/external/skia/src/shaders/ |
D | SkComposeShader.cpp | 90 rec.fPipeline->append_constant_color(rec.fAlloc, rec.fPaint.getColor4f().premul().vec()); in append_shader_or_paint()
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/external/skqp/src/core/ |
D | SkBlitter_Sprite.cpp | 112 fPaintColor = paint.getColor4f(); in setup()
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